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Automated virtual reality cognitive therapy (gameChange) in inpatient psychiatric wards: qualitative study of staff and patient views using an implementation framework

Abstract:
Background:
Automated virtual reality (VR) therapy could allow a greater number of patients to receive evidence-based psychological therapy. The aim of the gameChange VR therapy is to help patients overcome anxious avoidance of everyday social situations. gameChange has been evaluated with outpatients, but it may also help inpatients prepare for discharge from psychiatric hospital.
Objective:
The aim of this study is to explore the views of patie... Expand abstract
Publication status:
Published
Peer review status:
Peer reviewed

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Publisher copy:
10.2196/34225

Authors


More by this author
Institution:
University of Oxford
Division:
MSD
Department:
Psychiatry
Oxford college:
Harris Manchester College
Role:
Author
ORCID:
0000-0003-3105-2420
More by this author
Institution:
University of Oxford
Division:
MSD
Department:
Psychiatry
Role:
Author
ORCID:
0000-0002-2749-1386
More by this author
Role:
Author
ORCID:
0000-0001-9543-8109
More by this author
Role:
Author
ORCID:
0000-0001-7503-5863
More by this author
Role:
Author
ORCID:
0000-0002-4245-433X
Wellcome Trust More from this funder
Publisher:
JMIR Publications Publisher's website
Journal:
JMIR Formative Research Journal website
Volume:
6
Issue:
4
Article number:
e34225
Place of publication:
Canada
Publication date:
2022-04-12
Acceptance date:
2022-01-30
DOI:
EISSN:
2561-326X
Pmid:
35412462
Language:
English
Keywords:
Pubs id:
1237271
Local pid:
pubs:1237271
Deposit date:
2022-08-15

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